Wine release 1.4
The Wine team is proud to announce that the stable release Wine 1.4
This release represents 20 months of development effort and over
It also contains a lot of improvements across the board, as well as
This release is dedicated to the memory of Gé (Greg) van Geldorp, who
The source is available from the following locations:
Binary packages for various distributions will be available from:
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git
Wine is available thanks to the work of many people. See the file
What’s new in Wine 1.4
- There is a new graphics engine for rendering into Device Independent
- The DIB engine can also be used for fall-back implementations of
- All possible color formats are supported by the DIB engine, so DIB
- Custom styles of dashed lines are supported.
- Cosmetic pens using hashes or patterns are supported.
- Gradients use dithering on low color resolution devices for a nicer
- The XRender extension is used for gradients when supported.
- PostScript output quality is improved, particularly for bitmaps and
- Rotated text works better for all output device types.
- GdiPlus supports more image formats, including formats that are not
- More image codecs are implemented, including support for TGA and CMYK
- The audio stack is completely redesigned, based on the Vista
- The Alsa, OSS, and CoreAudio drivers have been rewritten to use the
- The Jack, NAS, AudioIO, and ESD audio subsystems are no longer
- The Audio tab in the Wine Configuration tool has been redesigned for
*** Input devices
- The XInput 2 extension is used to provide better mouse control in
- The mouse is automatically clipped to prevent it from leaving a
- Animated mouse cursors are fully supported.
- Joystick action mapping is supported, including a configuration dialog.
- Bidirectional text rendering is fully supported.
- Font shaping and reordering is supported for all the scripts
- Bidirectional text editing is supported in the standard edit
- Vertical fonts (e.g. for Japanese) are supported.
- Mirroring of windows, menus, and window controls for right-to-left
- All resources (strings, menus, dialogs, accelerators) contained in
- The Unicode character data tables have been updated to version 6.0
- Wine is translated to French, German, Spanish, Italian, Dutch,
*** User interface
- The new Vista style of file dialogs is supported.
- Common controls are improved, particularly the calendar, tree view,
- Parts of the Game Explorer API are implemented.
- Wine can take advantage of the GStreamer framework for audio and
*** Desktop integration
- System tray notification balloons are implemented.
- The system tray is displayed as a task bar at the bottom of the
- The system tray is automatically registered again when the Unix tray
- The standard mouse cursors are remapped to the cursor theme of the
- Drag & drop of OLE objects across applications is supported.
- Icons for menu entries are exported in multiple sizes and in PNG
- Icons are displayed for the Unix desktop “Open with…” menu
*** Internet and networking
- The built-in Internet Explorer has a user interface, including a
- There is an “Internet Settings” control panel that allows
- The VBScript language is fully supported.
- The built-in (Gecko-based) web browser engine supports ActiveX.
- The Gecko engine has been updated to the version from Firefox 8.
- The Gecko engine is packaged as an MSI file, and its installation
- The Gecko engine is available on 64-bit.
- Persistent HTTP connections are supported.
- HTTP proxies are better supported, including PAC scripts.
- Changing network passwords is supported.
- The HTML Help support is improved, including a nicer user interface
- Asynchronous I/O on network socket is improved, particularly
- Reloading sRGB textures uses either EXT_texture_sRGB_decode or FBO
- WineD3D supports multisample anti-aliasing.
- D3D8 and D3D9 properly support v-sync / swap intervals.
- The WineD3D blitter code is improved both for correctness and
- The WineD3D graphics card database has been updated to recognize new
- WineD3D no longer uses COM for its implementation. This makes it
- The context management code is improved. The window being destroyed
- There have been some performance improvements related to WineD3D
- Focus and device window handling work better for D3D8 and D3D9. This
- NVDB is supported on cards that support GL_EXT_depth_bounds_test.
- The INTZ and NULL formats are supported.
- Depth surface blits are implemented in WineD3D.
- Depth bias handling is improved. This fixes flickering shadows and
- GL_ARB_draw_elements_base_vertex is supported. This allows draws to
- GL_ARB_map_buffer_alignment is supported. This allows for more
- Handling projected textures works better in early shader model
- Shaders are strictly checked against the hardware capabilities. This
- D3D9EX texture creation from system memory is supported. This
- The D3DX9 shader assembler is mostly finished. It is now part of the
- Various parts of D3DX9 are more complete, including:
- OpenGL is used by default for DirectDraw as well, just like D3D8 and
- Flips are properly supported. The back buffer now contains the front
- Improved support for viewports in early versions of DirectDraw that
- Fixes for cooperative levels and associated window handling and mode
- DirectDraw clippers are supported.
- DOSBox is used to run DOS applications on platforms that don’t
- The Windows console is emulated as best as possible on Unix
- Volume label and serial number can be retrieved from UDF filesystems
- Side-by-side manifests are installed for a number of built-in
- The Wine preloader is also used on 64-bit for a more compatible
*** Installer support
- Applying installer patches is supported. This is needed for various
- Installing side-by-side assemblies is supported.
- Rollbacks of failed installs is supported.
- Installing services is better supported.
- MSI installers can be created entirely under Wine, using the
*** Build environment
- The IDL compiler (widl) can generate format strings for both
- Registrations for dlls and typelibs are based on scripts generated
- The Resource Compiler (wrc) and Message Compiler (wmc) can generate
- Fake PE dlls are generated and installed for all built-in dlls,
- The ARM platform is supported by the Wine tool chain.
- The windows.h header can now be used in Wine code, the compile time
- Some headers have been modified to make them easier to share with
*** Platform-specific changes
- Wine compiles on ARM platforms.
- On Mac OS X, the secure channel implementation uses the Security
- On Linux, dynamic device management can use the new UDisks service
- Stubless OLE proxies are supported also on 64-bit platforms.
*** Built-in applications
- The new ‘cabarc’ program allows manipulation of cabinet files,
- The new ‘wscript’ program implements the Windows Script Host, to run
- The new ‘taskkill’ program allows killing Windows processes by name
- The new ‘ipconfig’ program displays the IP configuration seen by
- The new ‘hostname’ program displays the hostname seen by Windows
- The ‘explorer’ program implements a shell namespace explorer instead
- The ‘view’ program can display enhanced metafiles.
- The ‘dxdiag’ tool outputs real information about the system.
- The new ‘winemsibuilder’ tool allows creating MSI installers; it is
- Almost all built-in applications are fully Unicode.
- All applications installed to /usr/bin have a manual page.
*** Quality assurance & debugging
- The test suite no longer attempts to support Win9x platforms, this
- The Wine debugger offers to save crash information to a file, to
- Parsing of debugging information from various object file formats is
- XML support is improved, including support for schemas, namespaces,
- The new “secure” versions of the C runtime functions are almost all
- There is an initial implementation of the Microsoft C++ standard
- Creation of compressed cabinet files is supported.
- There is an implementation of the OpenCL library, as a wrapper
- Print jobs are submitted to CUPS directly instead of requiring the
- There is support for managing multiple .NET runtime versions and
*** New external dependencies
- The XInput 2 library is used for mouse control in games.
- The libopencl library is used by the OpenCL wrapper dll.
- The libgettextpo library is optionally used at build time to update
- The msgfmt tool (from the gettext library) is used at build time to
- The zlib library is used to implement cabinet file compression.
- The libfreetype library needs to be at least version 2.2, older
- The libdbus library is used for the UDisks device support on Linux.
- The smbpasswd tool (part of Samba) is used for changing network
- DOSBox is used to run DOS applications. It is recommended to use the
*** Useful configuration options
Note: More details abouts these and other configuration options can be
- The correct audio driver is detected automatically, but can still be
- Multisample anti-aliasing can be disabled by setting “Multisampling”
- Setting “AlwaysOffscreen” to “enabled” under
- The DirectDraw renderer can be switched back to the old GDI mode by
*** Known issues
- Support for PulseAudio is improved, but very recent versions of
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