Crossover Games 7.1 Released

Posted on July 25th, 2008 in Games by freesoftnews

CrossOver Games for Linux was originally released back in March (CrossOver Games Preview), but the CodeWeavers team is still busy driving new features and games into both CrossOver Office and Crossover Games. The latest example of this comes with the release of CrossOver Games 7.1.

With CrossOver Games 7.1 comes plenty of game fixes and a full merge against WINE 1.0…

Read more at Phoronix

Eternal Lands 1.7.0

Posted on July 17th, 2008 in Games by freesoftnews

Changes:
1. Sky/better 3rd person view.
2. Better minimap (alt+m).
3. Improved weather effects.
4. Context menu for many GUI elements (right click on windows, bars, etc.)
5. Many other smaller improvements and bug fixes.
6. New weapon and armor (not available in the game yet).
7. New eye candy effects.
8. Map bug fixes & a few new additions

Server changes:
1. Engineering god.
2. Fixed the knowledge list.

Contributors (in no particular order)

Florian
- lots of Eye Candy related stuff
– missile effects
– level up effects
– harvesting effects
– ongoing effects (client side triggered, server triggers are still WIP)
– EC debug window
– enabling poor man now immediately reduces particle count for smoke and fountains, no map change required
– fireflies
– staff effects
– mine effects
– other effect tweaks

- small stuff
– scale floating damage message with the amount of damage taken
– display a floating message “miss” on missed shots
– fix endian issues in missile messages
– OSX related fixes
– AMD64 related fixes related to different types of float implementations

Schmurk
Sky, new camera movement, weather effects, various bug fixes.

bluap
The context menu system (right-click menus); cut/copy/paste, general hud, quick spells, quickbar, player banner and window title menus.
#exp is now client side and has all the skills.
New settings button on login screen.
Print storage catergory items to console (from title context menu).
Print astro text to console (from title context menu).
Inventory window size selection (from title context menu).
Debian/Ubuntu Linux package files

Bugs fixes:
Window text wrapping
Fixed rules and language selection window so they always get used on a new install.
Give warning message for books not in book list.
Prevent astro window bars extending beyond window.
Fixed crash when new character name was too long.
A few additions and fixes for kibora’s rotating minimap.

LabRat
More work on the shadowed text in the HUD
Mapwalk dance fix
Various small bugfix suggestions with other developers

Acelon
Galienne temple addition, map bug fixes.

And a big thanks to all the Mods! (IMG:style_emoticons/default/tongue.gif)

Learner
Aislinn
Ghrae
Thyralax
Asgnny
Eiri
Acelon
DustPuppy
Maxine
Theryndan
Annatira
Spleenie
Apparition
Creedka
molime
Usl
Theladin
Samy_Navilian
Sampaio
Ghaele
Geritt

Wesnoth 1.5.2: Development Release

Posted on July 16th, 2008 in Games by freesoftnews

A new Development release is ready. This is the third release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the forum thread which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache…
At the moment no binaries are ready. It might be a while until binaries are ready due to changes in the dependencies and most of our packagers being busy but once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

FreeCol 0.8.0-alpha Released

Posted on July 12th, 2008 in Games by freesoftnews

We have now released an alpha version of our upcoming 0.8.0 release. The alpha version is unstable and does not include all of the features that will eventually be added. You can use the alpha version for checking out new features and finding bugs. Please report any bug you might encounter using our bug tracker.

New features added by this release:

  • Units now slide between tiles while moving.
  • Named regions and nicer placement of native settlements.
  • New nations added: Portuguese, Swedish, Danish and Russian
  • Games with up to eight European players are now supported.
  • Main menu music added.


Download FreeCol 0.8.0-alpha

Hedgewars 0.9.5 Released!

Posted on July 11th, 2008 in Games by freesoftnews

0.9.5 is here!
New in this version we have a whole new taunt system, you can enter commands such as /wave and /sad whilst your go is active to make your hedghog taunt!
We have much prettier explosions!
We have new maps!
We have sudden death!
and more!
Go and get it in the download section, spread the word, we want to get Hedgewars out there to everyone!

Word War vi 0.18

Posted on July 11th, 2008 in Games by freesoftnews

Word War vi is your basic side-scrolling shoot ‘em up ’80s style arcade game. You pilot your “vi”per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for the socket which will take you to the next node in the cluster.

You might notice some similarity to Defender or Stargate, and perhaps Scramble, and if you liked those games, you’re apt to like this game. There are plenty of differences from those games as well though, some might say it’s really “neo-retro,” rather than purely retro.

1 Changelog for wordwarvi:
2
3 Sun Jul 6 22:27:48 CDT 2008
4 ——————————————————————————-
5 Changes between version 0.17 and 0.18
6
7 * Improved motion of jetpack pilots, fixed problem where jetpack pilots
8 exhaust offset (left or right) could be uninitialized.
9 * Made ***MISSILE LOCK ON DETECTED*** message blink.
10 * Added “–difficulty” option with new difficulty levels, easy, medium, hard,
11 insane, and batshit-insane.

UT3 Linux Client Is “In The Works”

Posted on July 11th, 2008 in Games by freesoftnews

It’s been 234 days (or just shy of eight months) since Unreal Tournament 3 had shipped for the PC. Most would have thought the Linux client for this title from Epic Games would have arrived by now, but sadly it hasn’t and there is no sign of when it will arrive.

Recently, Epic’s Jeff “WarTourist” Morris has stopped by the Phoronix Forums…

Read more at Phoronix

SourceForge.net Best Project for Gamers

Posted on July 8th, 2008 in Games by freesoftnews

After much tallying, number crunching, and crossing out bogus nominations, we are proud to announce the finalists of the 2008 SourceForge.net Community Choice Awards .

Finalists: Best Project for Gamers are:

AssaultCube
http://sourceforge.net/projects/actiongame

Crystal Space 3D SDK
http://sourceforge.net/projects/crystal

Irrlicht Engine
http://sourceforge.net/projects/irrlicht

The Mana World
http://sourceforge.net/projects/themanaworld

Mumble
http://sourceforge.net/projects/mumble

Nexuiz
http://sourceforge.net/projects/nexuiz

ScummVM
http://sourceforge.net/projects/scummvm

OGRE (O-O Graphics Rendering Engine)
http://sourceforge.net/projects/ogre

UFO:Alien Invasion
http://sourceforge.net/projects/ufoai

The Ur-Quan Masters
http://sourceforge.net/projects/sc2

XBMC media center
http://sourceforge.net/projects/xbmc

You can give your Vote here.

New Features, Games Coming To CrossOver

Posted on July 5th, 2008 in Games by freesoftnews

CodeWeavers, the company behind the WINE-based CrossOver Office, had introduced CrossOver Games as a gaming-oriented version of their pay-to-use edition of WINE. When CrossOver Games was introduced it only officially supported a handful of games: EVE Online, Guild Wars, Half-Life, Steam, and World of Warcraft…

Read more at Phoronix

Apricot - Open-Source Blender Game

Posted on July 5th, 2008 in Games by freesoftnews

Apricot is the newest project from the Blender Institute with the goal to build an open-source game instead of a Blender video this time. The characters used in the game are from the Big Buck Bunny movie, the latest free movie developed using Blender under the name Project Peach.

The other two projects developed by the Blender Institute are project Orange and project Peach, which developed the free short-length movies Elephants Dream and, respectively, Big Buck Bunny.

Read more at Echoes

One live DVD, one ton of Linux games

Posted on July 2nd, 2008 in Games by freesoftnews

LinuX-Gamers Live is a live DVD from Germany based on Arch Linux that includes nothing but games. Version 0.9.3 was released in June and provides an excellent means of sampling Linux games or setting up a home arcade, although a few of the games wouldn’t run on my machine.

There are no productivity tools, Web browsers, or package managers here; this disc is all play and no work. Because it’s a live DVD, no hard drive is required to run the games. Once you burn the downloaded image to a DVD, you have a portable arcade that will run on any x86 system with 512MB or more of RAM. A 3-D accelerated video card is also required for most of the games. Proprietary drivers for Nvidia and ATI-based video cards are included, so you can enable acceleration for those types of cards by simply answering a few dialogs during the boot process.

Read more at Linux.com

TPServer-cpp 0.5.1 released.

Posted on July 1st, 2008 in Games by freesoftnews

This release is mostly bug fixing, and a bit or refactoring. It certainly feels a lot better to have two months between releases, instead of 14 like the last one.

TPServer-cpp 0.5.1 is on the downloads page and will be on our SF downloads page soon. The GIT repo is tpserver-cpp (branch master) and the tag is TPSERVER_CPP_0_5_1. Feedback and suggestions are always welcome.

Jack Keane sailing to Linux

Posted on July 1st, 2008 in Games by freesoftnews

After the completion of the Apple Macintosh version of “Jack Keane”, the young British man is now ready to start his adventures on the Linux platform as well. The Linux version is currently in Beta testing and should start shipping this summer.

About Jack Keane

Colonial England. Under a
certain amount of… duress… Jack takes on a job which will not only
cause him a great deal of trouble, but also bring to light the answer
to a mystery out of his distant past. A lack of money leads Jack to
accept a charter to take a British secret agent to mysterious “Tooth
Island”. When Jack’s ship shatters on the mysterious island’s cliffs on
arrival and the secret agent quickly becomes a meal for a monster in
the jungle, Jack is soon left to cope with the situation on his own.

“Tooth
Island” is ruled by the strange Doctor T, who is cultivating man-eating
plants and has his own dastardly plans for the British Empire. And why
does he seem to know Jack, who can’t remember ever having been on Tooth
Island? What are Doctor T’s plans? And what does he know about Jack’s
past?

And then there’s the young and naive Amanda, who is filled
by an almost fanatical drive to prove her worth. In the beginning the
young lady is employed by Doctor T, and part of her task is to track
Jack down and take him prisoner. It doesn’t take long before she begins
to wonder if she is really on the right side, or if she shouldn’t join
her opponent, the charming Captain Jack, instead.

A hair-raising
hunt across the length and breadth of the dangerous island finally airs
the mystery surrounding Jack’s past and leads to a spectacular showdown
with a dark and deadly enemy and his nefarious henchmen.

Key Features

* The Funniest adventure game in the footsteps of Monkey Island
* Enthralling story including many allusions to famous movies, videos and computer games
* More than 40 funny characters
* An abundance of cinematic movies and cut-scenes
* Countless locations stuffed with interactions
* Suited for both beginners and, due to increasing difficulty levels, advance players
* Two playable characters: The very ironic, slightly clumsy daredevil Jack Keane, plus the
attractive and adventuresome lady, Amanda
* 3-D levels presented in a classic adventure atmosphere
* Plenty of diverse locations such as London, the high seas, Cape Town and the Indian jungle

OpenFracas 0.5 Released

Posted on June 29th, 2008 in Games by freesoftnews

We are proud to announce the release of OpenFracas 0.5. The most notable changes in the 0.5 release are:

* Sounds and Music
* OpenFracas now supports up to 8 players
* New troop count drawing algorithm
o Better placement of troop counts
o Scales troop counts to fit within smaller country
* Options to restart a game or reuse the current map
* Streamlined User Interface
* Map Editor improvements
* More player colours to choose from
* Help documentation, revised from Fracas help, now available

Perhaps most significantly of all: Since the last release, OpenFracas has undergone major changes in its internal organization and structure. This means that OpenFracas is in a better position to begin adding more advanced and complex features in future releases.

A new developer, Eric, has joined the OpenFracas team since the last release, and has produced the new troop count drawing algorithm.

OpenFracas 0.5 is available on the downloads page; please feel free to contact us with any questions, concerns, or bugs on our forums.

Ubuntu users who have added our repository to their package manager will find the new version automatically available as an update.

LGP Introduces Linux Game Copy Protection

Posted on June 24th, 2008 in Games by freesoftnews

For seven years Linux Game Publishing has been selling their Linux-ported games with no form of copy protection on their CD/DVDs, but beginning with their forthcoming port of Sacred: Gold that will be changed. Linux Game Publishing has developed their own Internet-based game copy protection system for Linux, and in this article we have more details on this scheme as well as their motives behind this work.

Read more at Phoronix

Warsow opens donation campaign!

Posted on June 24th, 2008 in Games by freesoftnews

That’s right! After years and years of bravely not having any money involved, Warsow has a public paypal account now! And we are actually raising money now…

What for, you might ask? Seeing as Warsow is a game which shines in competition, on LANs and online, we have decided to give Warsow a little help in this regard. We need a big, nice competition, but we are no LAN organizers… Thankfully, the nice people over at crossfire are, and with their easybash (CDC 3 and 4 have passed with Warsow competitions) they offer a nice platform to promote our game. Sadly, last CDC was less than perfect, with fewer participants than expected, resulting in lower prizemoney and lower interest in general. Now of course, life isn’t all about money, nor is Warsow, or a good quality competition… But money opens doors, and generates interest, does it not?

Read more and make donation at Warsow website

Showtime ! New Warsow Trix movie !

Posted on June 24th, 2008 in Games by freesoftnews

Hello Warsowians,

Mote, the famous french top gamer and also author of Warsow Movement School tutorial videos, is back and just released a very nice new trix movie, Cutting Classes.
Not a single frag inside, nor any racemaps, but awesome runs performed by Mote and his mates Brako and Mdoo, in few classic warsow duel maps, like wdm1, ex-wdm2, wdm3 and wdm5.

Read and look more at Warsow homepage

Tremulous needs help

Posted on June 24th, 2008 in Games by freesoftnews

We are making progress and development of the next version of Tremulous continues. Norfenstein is still testing balance changes with the help of the Mercenaries Guild, by playing on the }MG{ Development Server you will help us create the balance statistics we need to gauge individual changes - so play on the server today! Instructions on how to join are here.

Khalsa and Dasprid have started a series of threads asking for input for the communities input on various topics, starting with the new website, so keep your eyes open for more of those and have your opinion heard today!

Ultimate Stunts 0.7.5

Posted on June 24th, 2008 in Games by freesoftnews

This version contains another major improvement in the track editor: the route information will now be automatically re-calculated when you make changes to the track. This is an important step towards completeness of the track editor. Other changes are a more user-friendly settings editor, and a different slip model, which should make the car handling a bit easier.

Read more at Ultimate Stunts

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