As the new year begins, the focus falls on Invention and a big anniversary.
More festive fun is in store with these Winter Weekend bonuses.
A chat about Invention | Good Morning Gielinor | Community highlights |The best of 2015.
Battle Acheron mammoths to open Raptor’s chest and summon baby pack mammoths!
Wesnoth 1.12.5 is now available. This is a maintenance release for the stable 1.12.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. The bug fixes this time around revolve around…
00:00 UTC 29th October – 23:59 UTC 4th November | Fill up on candy corn for Halloween treats!
We suggest refraining from dangerous activity on affected worlds.
Unearth the Lost Sword of Raddalin | 00:00 UTC, 22nd October – 23:59 UTC, 26th October
Update on the fundraiser we had in 2013 Thank you for your patience, this has taken a lot longer than we hoped for, and we are sorry for this. We are also sorry for the lack of updates, but wanted to wait until we were absolutely sure the perks were going out soon before we … Continue reading →
See the action from RuneFest’s Main Stage as it happens.
Win scrimshaws, a cosmetic helm that responds to your kill streak, and more: 00:00 UTC 1st October – 23:59 UTC 5th October
Mods Conor on the deadliest game you’ll play today.
Stunt Rally 2.6 has been released, with new features including pacenotes (i.e. corner speed/severity hints) and a rewritten sound system with reverberation (changelog).Stunt Rally is a sandbox racing game with a huge number of tracks (172 in 2.6) and l…
Kick back and fish in Prifddinas – awesome for Double XP Weekend!
This week we have lots of new vampyre content that you can really sink your teeth into!
Join Mod Rowley and Mod Wilson in this week’s BTS to get your teeth stuck into all of the new Vampyre content!
A couple of long standing open source game projects have received significant updates.
There’s plenty of screenshots in the announcement on the frontpage of the OpenDungeons website (but no direct link for the announcement, frustratingly).
The project has some very regular contributors (both programming and art) and the game has multiplayer support which the developers test with the occasional weekend virtual lan party. OpenDungeons has certainly gone from strength to strength in the last year.
FreeOrion version 0.4.5 (announcement with changelog) wraps up the last year’s worth of development. Much of the work seems to have been motivated by trying to make the game more fun to play — “performance, responsiveness, AI, balancing etc.” —which is nice to see. At some point a project has to stop pushing new features and work on improving the game experience.
I couldn’t find any screenshots of 0.4.5 to share, but here’s a recent gameplay video posted on YouTube which should give an idea, although he’s well into a game at this point:
Finally, and a little too late unfortunately, here’s some coverage of ReTux. At first glance, it would seem somebody has taken Super Tux and tried to profit off of it. However, author Julian Merchant (onpon4 on the FGD forums) has written a new engine from scratch in Python. Whilst there are the obvious similarities with the original Super Tux, due to ReTux using many of the same graphics and sounds, there are a number of notable gameplay changes many of which can be seen in the ‘Concept Castle’ video (I really think his IndieGoGo campaign should have used this video at the very beginning of it).
Julian only raised $378 in the 30 days the campaign lasted, which was very short of the $50,000 goal. Reasons for this will be likely poor coverage (no FG article!) but also probably the perception that it was basically the same as Super Tux. For example, the IGG page starts with a video which the first 2 minutes or so (aside from the change to the fireflower) could easily be recreated by substituting the Super Tux logo for ReTux.
I do think avoiding the more popular media sites (e.g. no YouTube video) hurt the campaign. I can find little-to-no mention of ReTux when searching for it.
It also highlights one of the problems with developing Free games i.e. generally there’s no money in it. Julian is obviously passionate about the concept, having done so much work on it already, and I hope he continues with it. As to where he goes from here? I would suggest perhaps trying to get it greenlit on Steam or another platform where he can solicit a small fee from players whilst still maintaining the open source status of the project – a great example being Tales of Maj’Eyal which is also selling well on Steam.
Don’t give up Julian. Persistence is the key to success with any endeavour. You just have to find the right path.
This post was retrieved from freegamer.blogspot.com.
Collect starlight ore and starborn diamonds to make awesome gear, 10th – 15th September.
There is now less than 30 days remaining until RuneFest 2015! Tune in to this week’s BTS to catch up on all of the latest RuneFest details.
The joys of programming – hours spent scratching one’s head whilst trying to figure out why the seemingly correct code does not produce correct results.Hi, Charlie here. I used to post often.Where was I? Ah, yes, this nugget of brain fudgery from the V…