It’s time for another installment of the somewhat bi-monthly Linux Game Awards:The list of nominees is again quite interesting, so choose your favorite.This months winner was 0 A.D. by the way… I guess we need to increase the promotion efforts a bit …
Dig deep and face the new Giant Mole!
Mod Deg takes us through developing the Giant Mole.
Beta test our latest EoC improvements today!
This month’s top community content!
Three new super-rare weapons up for grabs!
I mentioned the nice developments on the Torque3D OpenGL and Linux ports a few weeks back, and now it seems like it is getting even more serious:Planned platforms of Torque3DNow don’t spill your beer just yet, as this is just the proposal the developer…
Three armour sets and a shield, faithfully restored!
Helm upgrades, plus pets and perks for social slayers!
Came across this seemingly fun little game over here, too bad I don’t have a Occulus Rift (yet):Check their page for the Win32 and browser server/client download.This post was retrieved from freegamer.blogspot.com.
Posted by Armageddon_Man on Mon, 20 Jan 2014 00:43 GMT
Due to some certain problems, first with a pair of bugs and then with a non-Free asset, the OpenArena Community Mappack Volume 1 had to be, well, repackaged. The good thing is that this time the 100% of it is still GPLv2-compliant. Server admins who are going to use the pack should delete the old versions of this pack (and if you were using betas, those as well) and use this new version instead. Likewise, people who’s going to mirror this pack must use this version and delete the older ones.
And, in the name of the OACMP team, sorry for all of the inconveniences!
For information about the pack, head this way.
Download link! (84 MB)
We are also gauging interest for the second volume, so if you like to map, we’re waiting for you in the Maps subforum!
Say hello to Treasure Hunter!
Moltare and Osborne on the skill vs city poll Q&A.
Posted by Armageddon_Man on Thu, 16 Jan 2014 00:34 GMT
The OpenArena Community Mappack (also called OACMP) is a mappack containing GPL’d maps made by the community itself. The idea is to give GPL servers something else to play aside of the official maps and the already GPLv2′d maps.
This idea started in the official OA forum. Anyone, as long as they respect the rules of the mappack, could be part of the DevTeam for this pack. They don’t even need to be mappers, even if they can’t produce assets, this doesn’t mean that they can’t test the maps themselves and give feedback. The style of the map was up to the mappers themselves, with the only important restriction being that everything must be GPLv2′d, like OA itself.
Over the course of a year and a month and a half, the Team worked very hard in this pack. The result is 13 high-quality maps, 10 FFA-oriented and 3 CTF-oriented, from 4 authors and a plethora of collaborators.
Bundled with the pack is a mod which adds the OACMP FFA maps to the Single Player Deathmatch/Unlock Tiers mode. It (like the pack itself) requires OpenArena 0.8.8 in order to work.
The installation is as simple as “unzip everything in your OpenArena directory with routes enabled”.
With all of this said, we hope you enjoy the pack as much as we enjoyed making it!
Download mirrors in this post (84 MB)
Fight the wolves for bonus XP and cosmetic rewards.
Together with the release of Flightgear 3.0, a new world-wide scenery is now made available!
Flightgear’s world scenery is based on large-scale processing of publicly available and GPL compatible geodata. There is practically no manual intervention involved, which means that the scenery team can’t decide what quality the scenery will have at a certain location, that is only determined by the quality of the available data.
Thanks to the efforts of developers in bringing the processing toolchain up to date, the new official scenery with much better resolution than the previous scenery has now been possible. The new scenery is …
Help us shape RuneScape’s future – today!
Another duo of outfits from RuneScape’s artists!
0 A.D. Development Report #15 Wildfire Games, the international group of volunteers developing 0 A.D., is happy to present this week’s 0 A.D. development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide … Continue reading →
Power’s with the players in next week’s poll!