LinWarrior 3D September news 2012

video: LinWarrior September 2012 git gameplay statusA word from the developer of LinWarrior 3D:In the past weeks I’ve been working on some of the last changes to clean up the guts inside the mech class by moving everything to components and system…

Torque 3D engine liberated

The people behind the always very indi friendly and well renowned commercial Torque 3D engine announced a fews weeks ago that they will release the quite fully featured engine and tool-box under the very liberal and FOSS MIT license.Well, and today the…

Shorts: FreeOrion 0.4.1 and Xonotic Vehicle Gameplay

FreeOrionimage: Moving a fleet around in FreeOrionvideo: FreeOrion testplay (best viewed at 720p HD)FreeOrion 0.4.1 has been released a month ago. There still is no manual ship combat mode and there is a certain sluggishness regarding GUI responsivenes…

Shorts: LambdaCube + StuntCarRacer, Naval Warfare, 0 A.D. Alpha 11

video: StuntCarRacer/LambdaCube 3D demoStuntCarRacer (last release 2006) got re-born as a demo for LambdaCube 3D, a Haskell-based rendering engine.video: Naval Warfare TestNaval Warfare is a game in progress being made at Universidade de Brasília…

Intergalactic news (new Red Eclipse version)

Somewhat related to the previous blog post (don’t forget to vote to give a VR kit to the Cube2 developers), I can bring you the news that you can now download a new release (1.3 Galactic Edition) of Red Eclipse. By the words of the developers this is m…

OpenMW 0.17.0: Changes and Freedom(!?)

video: OpenMW v. 0.17.0 CommentaryThe OpenMW engine re-implementation for proprietary RPG classic Morrowind brings fixes, a pause menu, camera modes and proper player control, potion usage, drain/fortify dynamic stats/attributes mag…

Unvanquished development news

I have to apologize for the recent lack in FG updates, but at least *I* have a good excuse as first my Internet broke down, and now I am preparing to relocate to another continent (extra points for guessing which in the comments ;) ).Anyways… it seem…