Stunt Rally 2.6 and Irrlamb 0.2

Stunt Rally 2.6 has been released, with new features including pacenotes (i.e. corner speed/severity hints) and a rewritten sound system with reverberation (changelog).Stunt Rally is a sandbox racing game with a huge number of tracks (172 in 2.6) and l…

OpenDungeons and FreeOrion updates plus ReTux

A couple of long standing open source game projects have received significant updates.

OpenDungeons, an open source dungeon management game, has seen release 0.6 make it out the door. Release highlights from the changelog:

  • New spell logic with cooldown, targets and cost management
  • Fancy new spells: Heal, Explosion and Haste
  • Particle effects!
  • Reworked library logic and made research order configurable
  • New creature overlays that show the creatures’ mood
  • Customisable creature sound effects!
  • Doors to better block enemies and macromanage allies
  • In-game settings menu support!
  • New claimed walls graphics and various other graphical improvements
  • New minimap camera with real-time rendering
  • Dedicated server support with command-line parameters

There’s plenty of screenshots in the announcement on the frontpage of the OpenDungeons website (but no direct link for the announcement, frustratingly).

Explosions! Spells! The research tree

The project has some very regular contributors (both programming and art) and the game has multiplayer support which the developers test with the occasional weekend virtual lan party. OpenDungeons has certainly gone from strength to strength in the last year.

FreeOrion version 0.4.5 (announcement with changelog) wraps up the last year’s worth of development. Much of the work seems to have been motivated by trying to make the game more fun to play — “performance, responsiveness, AI, balancing etc.” —which is nice to see. At some point a project has to stop pushing new features and work on improving the game experience.

I couldn’t find any screenshots of 0.4.5 to share, but here’s a recent gameplay video posted on YouTube which should give an idea, although he’s well into a game at this point:

Finally, and a little too late unfortunately, here’s some coverage of ReTux. At first glance, it would seem somebody has taken Super Tux and tried to profit off of it. However, author Julian Merchant (onpon4 on the FGD forums) has written a new engine from scratch in Python. Whilst there are the obvious similarities with the original Super Tux, due to ReTux using many of the same graphics and sounds, there are a number of notable gameplay changes many of which can be seen in the ‘Concept Castle’ video (I really think his IndieGoGo campaign should have used this video at the very beginning of it).

Julian only raised $378 in the 30 days the campaign lasted, which was very short of the $50,000 goal. Reasons for this will be likely poor coverage (no FG article!) but also probably the perception that it was basically the same as Super Tux. For example, the IGG page starts with a video which the first 2 minutes or so (aside from the change to the fireflower) could easily be recreated by substituting the Super Tux logo for ReTux.

I do think avoiding the more popular media sites (e.g. no YouTube video) hurt the campaign. I can find little-to-no mention of ReTux when searching for it.

It also highlights one of the problems with developing Free games i.e. generally there’s no money in it. Julian is obviously passionate about the concept, having done so much work on it already, and I hope he continues with it. As to where he goes from here? I would suggest perhaps trying to get it greenlit on Steam or another platform where he can solicit a small fee from players whilst still maintaining the open source status of the project – a great example being Tales of Maj’Eyal which is also selling well on Steam.

Don’t give up Julian. Persistence is the key to success with any endeavour. You just have to find the right path.

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Devcorner: Macros Are Evil

The joys of programming – hours spent scratching one’s head whilst trying to figure out why the seemingly correct code does not produce correct results.Hi, Charlie here. I used to post often.Where was I? Ah, yes, this nugget of brain fudgery from the V…

Xonotic 0.8.1 released & related news

For those that are not keeping up to the latest development branch (via the autobuilds), the Xonotic developers have released a new version with various smaller changes and new official maps.From the user “Antibody” (known for his duel commentary video…

Mini Sci-Fi Open Source Tower Defense Game

Purely by chance, I found an obviously abandoned but still fun to play mini tower defense with a skippable tutorial level and two playable missions, beautiful graphics and performance settings.To be a master is to spam en massSo you place towers and th…

Limit Load, new arcade combat flight simulator

Stealth development might not be very “open-sourceish”, but it sometimes makes for some nice surprises in our project showcase forum.This time it was the completely new open-source game Limit Load, self described as:A cockpit flight game that is more o…

Old school 2D RTS Wyrmsun is looking to be greenlit

We were kindly made aware by the main developer of the 2D RTS Wyrmsun that he is currently looking for support to get this game on the Steam platform (link includes a game-play video).Here is a description of the game we got from him:In Wyrmsun, humans…

Stunt Rally version 2.5 released

To celebrate tomorrow’s big movie launch, I am nicknaming it Interstellar edition :DGet the all the details and download links here!This post was retrieved from

Terminal Overload 0.3 released + support the developer on Patreon

The very innovative and awesome looking (+ fully FOSS) multiplayer FPS Terminal-Overload got a new release today.Charged x-jump on the new ETH5 map (3rd person camera turned on)One of the new features is a charged jump that lets one take big leaps to r…

Annex 4.0 RTS released!

We mentioned it a few days ago, but you can now download the latest 4.0 version of the RTS Annex: Conquer the World.


– 2 New Factions: Alliance Renegades and NEO Republic
– Shadow Organization units: Vixen (hero) and Sentinel
– New Tilesets: Apocylapse, Metropolitian, Overcast, Brightland, and Outland
– Increased Level cap, unit re-balancing and refined gameplay.
– New Technology tree options: Simple Battle, Simple Deployed, Ready for War, and Insanity.
– All Technology trees now have a (D) Double Damage or (H) Half Damage variation.
– Improved graphics, lighting, and particle effects
– Save + load game feature
– New maps and scenarios
– New soundtrack, voice overs and sound effects.
– FOSS (Free and Open Source Software) license

It’s especially great to see them switch to a fully FOSS licensing model!

P.S.: Unrelated, but Unvanquished also got a new Alpha 32 release just now.

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Citadel makes big promises

There’s a new big remake effort a-brewing in the Free Software world, this time for prominent shooter/RPG, System Shock. under the shape of project Citadel. According to project description, the goal is to recreate the original game using the widely kn…

Annex:CTW RTS version 4.0 close to release

The MegaGlest based RTS Annex: Conquer The World is very close to a major update as version 4.0. Strait from the developer’s mouth:Yes! We are so close we can almost taste it.He also posted a game-play video of the current development version:He also r…

A potpourri of open-source engines for old(er) games

Yep, not much updates on the blog, but I thought I throw up a list of (mostly) obscure open-source news:Original Keen Dreams source-code liberatedAlso check out: CloneKeen, Omnispeak & Commander GeniusCaveExpress liberated (2d physics game)Pixel Du…

Let’s play Unvanquished

Ok we are a bit slow with updates currently, but I still wanted to share these cool Let’s Play videos created for the Linux Game Award winner of last month Unvanquished:This is actually the second part, and you can see the first part here (it is mainly… Outage (Fixed)

**Update 2014-08-12 22:17**It seems all is back to normal! Thanks 123-reg for sorting out it quickly although nobody emailed me or updated the support ticket, but stellar support nonetheless.If you want a domain name host, then I can happily recommend …

Stunt Rally now comes with spaceships and cool ancient cities!

Stunt Rally 2.4… talk about feature creep, but I am not complaining ;)See more pictures of the release here, and don’t forget to give some feedback on our forums.Oh and you can now browse cars and tracks online.This post was retrieved from freegamer….

DevCorner: GameDevelop goes open-source

Thanks to GamingOnLinux for pointing out that this crossplattform *no-programming* 2D game development suite has gone fully FOSS.It can export games to HTML5 and native code (x86 Linux and Windows).Read the original announcement here. The github reposi…

OpenXcom hits 1.0

We have previously mentioned OpenXcom on several occasions before, but now the massive UFO: Enemy Unknown engine reimplementation project finally hit the long-awaited 1.0 mark, and they decided to celebrate by releasing this lovely trailer that sums up…

Vote for the LGA: May 2014 (OS game engine remakes)

And even did a small trailer:
P.S.: Sorry for the lack of updates lately. If you are interested helping out with the blog give us a notice here.

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POTM March 2014 winner announced

Quite close outcome this time for the Project of the Month 2014 vote over at But there has to be a winner:Here is a closer look that which project got how many votes:Congratulations to the winner Battle for Wesnoth!This post was re…