Flock 2013, OLCP Games, Gamification through Badges on Linux

There were some game development related events at Flock Fedora Contributor Conference, August 2013 in lovely Charleston, SC, US.Trigger Rally Map Workshop So far my contributions to Fedora were merely a few wiki edits but my conference proposals …

Alpha 14 and a crowd-funding campaign for 0 A.D.

Pretty interesting news from 0 A.D. today: They are having a Indigogo crowd-funding campaign.Note that this is a flexible funding campaign, so even if they don’t reach their goals all money donated will go to the project.They also released a new Alpha …

Today: Glamour, or how to hide irony about gender stereotypes very well…

Or something like that… because as much as I think FOSS games should cater to the other ermm… 2nd out of three(?) gender, I am not sure if this is meant ironic or not (description of the game Glamour):You are Maddeline, a young princess just turne…

WebGL dungeon crawler Moonshades now FOSS

More browser-based RPG goods for you today: the developer behind the game Moonshades recently indicated on the Opengameart.org forums that this neat old-school (ok not as old-school as Heroine Dusk) dungeon crawler is now fully open-source.Have a look …

Browser based MMO: Ironbane

I wanted to write about this browser-based MMO game called Ironbane for a while, but never actually got around trying it (it’s easy though, no need to register for the alpha currently, just hit play; but for me under Linux with Firefox 23 it just kept …

Assault Cube reloaded, version 2.5.8

I’m a bit hesitant to cover this game, as media licensing is a complete mess, but well some might enjoy playing it and the source-code is there ;)Here is a longish game-play video of Assault Cube Reloaded:You can follow the latest development and see t…

Lips of Suna 0.7.0 released

After a long hibernation a new version of the 3D RPG Lips of Suna was released today!Take that you, ermm brown something?More screenshots here, and there are quite a few great new features:New terrain system.More responsive controls.Real single player …

GSoC 2013 pushes SuperTuxKart forward!

If you follow our planet, this is no news, but the recent advances in graphics, networking a other stuff from SuperTuxKart are quite nice. This is basically a result of them being accepted to this years Google Summer of Code.Not showing most of the new…

Stunt Rally 2.1 released

My luck… I do the reluctant once in two weeks post to keep the blog alive, and almost the next day is an unexpected big new release of a cool game ;)Ahh well… Stunt Rally 2.1 seems to have ventured into even less realistic spheres now:Awesome alien…

Assorted news #1024

*hrmmpf*New FreeOrion 0.43 release.Unvanquished Alpha 18.Some news from the standalone idTech4 Hexen remake.Open-source reimplementation of Caesar3 engine picked up again.OpenMW 0.25.0 released.New Ya3dag 1.42 release.Files of the Open(GameArt)Bundle r…

Much activity for Zero-K and some other news

Zero-K, the probably coolest fully FOSS offspring of the SpringRTS engine has seen at least two new releases since it last crossed my mind to check their page… a pity actually as the new features of version 1.1.7.0 (and prior) seem quite nice.And for…

DevCorner: Open (Game Art) Bundle

An interesting mixture to “pay what you want” and “ransom funding” has recently surfaced with the Open Bundle:You can buy all the offered game art and use them under the CC-by license and if the total threshold is reached (10k, 1 day remaining, 9.3k al…

Cataclysm: Dark Days Ahead, funded!

The self described open-source rogue-like survivalcraft / driving game in a sci-fi zombie apocalypse has successfully reached its goal on Kickstarter, and one of the developers will now be able to work on it full-time for a few months to implement for…

Open Source Never Dies

The beauty of open source is that projects never officially die as long as the source is available.Some classics simply keep moving forward because of this.  They get written off, domains expire, progress seems non-existent, but then somebody with…

Data Dealer, an interesting project to fund!

The the last Kickstarter game project we featured was sadly not successful and with only 11 days to go it doesn’t look too good for Data Dealer either. But this HTML5 and CC-by-SA licensed game project comes with a pretty cool idea and is quite playabl…

Unvanquished summer tournament

Given the often quite small online communities around FOSS games, one has to become creative on how to keep players and attract new ones. Regular tournaments are one of those good ideas, albeit one that is a lot of work organizing.
One of the games that is still struggling to attract a stable player base is Unvanquished, even though the game is based on Tremulous and thus quite well developed game-play wise.

Don’t hide from the Aliens

However for those complaining about it being the “same old” just with fancy graphics, they have implemented an all new resource and base building system, which will be also used in the tournament! To quote them:

Your tactics may need to change to compensate for this, but you can always test out the new gameplay on our development server beforehand, as well as by attending and observing our weekly development games on Saturdays. An explanation of the differences between our gameplay and the classic Tremulous variety will be explained in a helpful guide that we will provide to you shortly. Most notably, camping is no longer a desirable tactic, and map control is the new focus.

They said “no more camping” !”§$%&/!!!

So where can you learn more about this tournament? Well follow the previous link ;) The event will begin in the middle of July, with the first matches held on the weekend of Friday, July 19th through Sunday, July 21st.But if you manage to pass those rounds, you will have to plan for some matches on the following weekend too.
Registration starts on the 1st of July and you will need at least 3 other people on your team. I would naturally suggest a FreeGamer team, however due to my current bad internet connection, it is sadly not possible for me to join. But I hope some of the matches will be recored so that we can cover them here on the blog too :)

This post was retrieved from freegamer.blogspot.com.

DevCorner: Underapprechiated game engines

In my never ending search for a FOSS game engine that is usable for game modding with out having to reinvent the wheel (nor requiring to be a C++ code master) & having decent tools for content creation (because I am spoiled and think that is a mini…

Lost Sky Tactical J-RPG [PyGame]

Lost Sky is a PyGame-based Tactical J-RPG that runs on Linux, OS X and Windows.To play on a system that has mercurial and pygame installed, run: hg clone https://bitbucket.org/featheredmelody/lost-sky-project-publiccd lost-sky-project-public/Story\ of…

Xonotic 0.7 released

After an agonizingly long wait, I am happy to report that a new official release of the premier FOSS arena FPS Xonotic is available to the masses.Here is a nice (but slightly older) game-play video for those not having played Xonotic yet:Changes are qu…

DevCorner: Liberate some great Blender game art!

UPDATE: First set of files has been released (license CC0) and on my advise he added some stretch goals: 600$ > 3 game ready Enemies! (models, sfx, animations, effects)650$ > Dynamic optimized lighting system! (rich dynamic lighting with low reso…