Progress on Octaforge

One of the newer engine/game projects I have been following closely is Octaforge. It is basically a fork of Tesseract, which in turn is an graphic improvement project by the makers of the well known Cube2 engine.The main difference with Octaforge is th…

D3 BFG source drop, and new hosted forum

Hot off the press is the news that id software has released the source-code to their Doom3 remastered BFG edition. Have a look at the code here. It seems like Mr. Carmack has back-ported a few nifty things from idTech5, so this is potentially quite use…

Engine reimplementation day!

This is a guest post by user Hythlodaeus, discussing GPLed video game engine reimplementations, and presenting several projects related to the topic.I thought I should take some time to discuss in detail one form of project that has been sometimes feat…

Twine: interactive stories builder

Creating a simple story in twineTwine is a tool for creating non-linear stories that can be played in HTML. Here are some examples. It’s available under GPL and runs on Linux, Mac OS X and Windows.There’s also a tutorial available by a game desig…

Torque 3D engine liberated

The people behind the always very indi friendly and well renowned commercial Torque 3D engine announced a fews weeks ago that they will release the quite fully featured engine and tool-box under the very liberal and FOSS MIT license.Well, and today the…

OpenMW 0.17.0: Changes and Freedom(!?)

video: OpenMW v. 0.17.0 CommentaryThe OpenMW engine re-implementation for proprietary RPG classic Morrowind brings fixes, a pause menu, camera modes and proper player control, potion usage, drain/fortify dynamic stats/attributes mag…