This week saw finally saw the official release of version 3.0 of FlightGear.
Highlights in this release include integration of the FGCom voice communications client within the simulator, improved terrain rendering, faster scenery loading, and improved usability. This release also coincides with the release of FlightGear World Scenery 2.0 – massively improved scenery data covering the entirety of the planet and incorporating OpenStreetMap roads and detailed terrain information from a variety of sources.
Also interesting is the “Bombable” add-on, which adds combat mechanics:
This post was retrieved from freegamer.blogspot.com.
Came across this seemingly fun little game over here, too bad I don’t have a Occulus Rift (yet):Check their page for the Win32 and browser server/client download.This post was retrieved from freegamer.blogspot.com.
So unless you are living under a rock, you have probably heard about the new VR-google craze soon to hit every hard-core gamers cave (e.g. Occulus Rift). We talked about the FOSS engine getting Occulus support before, and now that id software promised …