Should Flightgear switch to dds texture format?
What is this about?
The FG development team is considering to switch the format for terrain textures from png to dds. This would offer a number of significant advantages:
– dds is a compressed format, hence the download size of the FG base package may be decreased
In celebration of the five year anniversary (It’s really been five years?! Time flies!) of 0 A.D. going open source the Council of Modders are hosting a map making contest! Please head over to the forum topic to read more about the rules and rewards, and to submit your maps of course
Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 16 Patañjali”, the sixteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features localization into more than 10 different languages, an improved AI, a new GUI, big changes “under the hood” and … Continue reading →
February 17, 2014 – FlightGear v3.0 is Released!
The FlightGear development team is happy to announce the v3.0 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bug fixes. Highlights in this release include integration of the FGCom voice communications client within the simulator, improved terrain rendering, faster scenery loading, and improved usability. This release also coincides with the release of FlightGear World Scenery 2.0 – massively improved scenery data covering the entirety of the planet and incorporating OpenStreetMap roads and detailed terrain information from a variety of sources.
A list …
0 A.D. Development Report #15 Wildfire Games, the international group of volunteers developing 0 A.D., is happy to present this week’s 0 A.D. development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide … Continue reading →
Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 15 Osiris”, the fifteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features a multiplayer lobby, skirmish maps, auras and more! Easy Download and Install Download and installation instructions are available for Windows, … Continue reading →
November 25, 2013:
FlightGear v2.12.1 (bug fix release) is now available for download.
October 3, 2013:
Upgraded to WordPress 3.6.1 and new TwentyThirteen theme. The FlightGear web site server hardware has been relocated to a newer larger building. And v2.12 has just been released!
February 13, 2013: Updated Scenery Download Path
The FlightGear scenery downloads has been updated to v2.10 in preparation for the 17 Feb v2.10 release. The scenery content does not follow the same release schedule and has updates and improvements every few days. Thus this is more of a name change formality, and the “v2.10″ scenery will …
Hey fans! Looks like we hit $33,251 in donations! We’d like to extend our gratitude to everyone who donated and who worked hard to spread the word about our game and this fundraising campaign. The sum we raised for this campaign dwarfs all of our past fundraisers combined. We are very happy to have raised this much, … Continue reading →
Wildfire Games, the international group developing 0 A.D. – Empires Ascendant, is happy to present the 14th 0 A.D. development report (10 September – 10 October). Wildfire Games has launched a crowdfunding campaign via IndieGoGo, with the aim of raising $40,000 in the next 3 days. If successful, the funds from this campaign will go toward paying team … Continue reading →
Chris Priestman has put together a beautiful piece about us at Indie Statik. He really gets what 0 A.D. is all about, and it shows: A huge project like 0 A.D. is worthy of people’s time because it’s a community project that people can find resolve in, share stories with others who helped to build … Continue reading →
Last Thursday, someone tried to hack into the Wildfire Games forums and grab all the users’ personal information. Although we have taken steps to keep your personal information secure, including encrypting it, some of your information may have been accessed by the hacker. In the spirit of transparency, we want to inform you of the … Continue reading →
September 21, 2013 – FlightGear v2.12 is Released!
The FlightGear development team is happy to announce the v2.12 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bug fixes. Highlights in this release include improved usability, continued development of the Canvas rendering toolkit, and improved scenery rendering.
A list of major changes can be found at: http://wiki.flightgear.org/Changelog_2.12.
Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and …
Wildfire Games, the international group developing 0 A.D. – Empires Ascendant, is happy to present the 13th 0 A.D. development report covering everything (or nearly everything) that happened since the 12th report in June. Most of the items covered in the current report went into Alpha 14 Naukratis, so you should be able to see them in action … Continue reading →
Wildfire Games, an international group of volunteer game developers, is raising $160,000 to support development of 0 A.D., a free, open-source game of ancient warfare. The announcement of the fundraiser coincides with the release of “0 A.D. Alpha 14 Naukratis”, the fourteenth alpha version of 0 A.D. Easy Download and Install Download and installation instructions … Continue reading →
In the interest of transparency, the Wildfire Games team would like to report on the finances of the project as of 2013-09-04. 0 A.D. has funds in three places: (1) Funds earmarked for the project and held in trust by US-based non-profit organization Software in the Public Interest, Inc. (hereafter “SPI”); (2) A private account … Continue reading →
Wildfire Games, the international group of volunteers developing 0 A.D., are happy to present this week’s 0 A.D. development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read. If you … Continue reading →
Our project leader, Michael, has appointed Enrique Keykens Espolio (known on the forums as just “Enrique”) as leader of the Art Department. Enrique is a highly capable 3D artist in his 20′s from Zaragoza, Spain. Also, we welcome Peter C., to the team, and to replace Enrique on the Design Committee. Peter, known as alpha123 on the forums, … Continue reading →
by Per on 2013 May 27
As a composer, there is nothing more exciting for me than watching my music come to life… but this post isn’t so much about music – but about the people behind it! First and foremost, a heart-felt “Thanks” to… you: the fans! I never imagined so many people would fall in love with the music … Continue reading →
Erik Johansson (“feneur”) has announced he will step down from managing the development of the free, open-source game 0 A.D., citing his wish to focus on his writing and other hobbies. Johansson, 27 from Sweden, has been the project lead since 2008, and the team thanks him for his sustained leadership of the project. Back … Continue reading →