As a composer, there is nothing more exciting for me than watching my music come to life… but this post isn’t so much about music – but about the people behind it! First and foremost, a heart-felt “Thanks” to… you: the fans! I never imagined so many people would fall in love with the music … Continue reading →
Erik Johansson (“feneur”) has announced he will step down from managing the development of the free, open-source game 0 A.D., citing his wish to focus on his writing and other hobbies. Johansson, 27 from Sweden, has been the project lead since 2008, and the team thanks him for his sustained leadership of the project. Back … Continue reading →
by Staff on 2013 April 3
Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 13 Magadha”, the thirteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features the Mauryan Indians, AI improvements, six new songs and more! Easy Download and Install Download and installation instructions are … Continue reading →
Alpha 9 introduced the Roman Republic into the game. As I was looking forward to working on the Romans since I first joined the team, needless to say I was excited! However finding the proper sound proved to be challenging, and several options were thoroughly examined before finally deciding to go with a mandolin, an English horn … Continue reading →
by Staff on 2013 March 18
I’m taking a break from the regular blog progression to address a recent question I received – regarding the instruments I own that were used to create the sounds of 0 A.D. : All these blogs make me wonder: Just how many instruments does Omri have? He seems to own 5-6 instruments for every civilization! Let’s start … Continue reading →
It’s time again to take a closer look at one of the contributors to 0 A.D. This time we’ve chosen to feature Pureon, one of the most versatile contributors we have, but I’ll let him elaborate on that below. Let’s just say that it was an easy decision to feature him, and that we are … Continue reading →
Alpha 8 introduced the mighty Persians! Looking to create a distinct sound, I picked up my oud, saz, acoustic bass, darbuka, djembe and bamboo shakers, and just started recording different combinations and ideas.From one session of recording my own improvisations came two new tracks: “Eastern Dreams“, and “Sands of Time“. Parts have been refined and … Continue reading →
As we progressed to Alpha 7, the Main Menu was redesigned by the team, and the music changed accordingly with a track titled “Honor Bound”. (By the way I’d like to take a second here and thank all the team members for suggesting track titles!) Two new introductions to the game were the defeat track: … Continue reading →
Welcome to The Greek Theater, official 0 A.D. music blog! This blog will chronicle the making of 0 A.D.’s music, since I assumed the role of composer and music department lead for Wildfire Games! It is most appropriate to begin with a brief thank you to Aviv (Jeru on the forums) for recruiting me to … Continue reading →
February 17, 2013 – FlightGear v2.10 is Released!
The FlightGear development team is happy to announce the v2.10 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Highlights in this release include improved usability, better terrain rendering and a fully scriptable 2D rendering system.
A list of major changes can be found at: http://wiki.flightgear.org/Changelog_2.10.
Oscar B., one of our developers made a movie to highlight some of the new features in v2.10
LukeaFG has also made an excellent promo video showing some of the new v2.10 features.
Founded in …
This is the place to find the v2.10.0 release candidates as they become available. We would really love for everyone to download these “test” releases and give them a try. The target date for the official FlightGear v2.10.0 release is February 17.
Download FlightGear v2.10 Release Candidates:
(Release candidates can be updated frequently and the mirror system can take some time to update, so if a download link doesn’t work, please try another mirror. If none of the mirrors work, try refreshing this page to get a new set of mirror suggestions. Or try again in an hour or two.)…
Wildfire Games, an international group of volunteer game developers, has successfully applied to make 0 A.D. an associated project at an organization called Software in the Public Interest, Inc. (SPI). SPI is a non-profit corporation based in the USA, that acts as a fiscal sponsor to many open source projects, including Debian, Drupal and LibreOffice. … Continue reading →
by Staff on 2013 January 15
0 A.D. has just won second place in IndieDB’s Player’s Choice for Upcoming Indie of the Year contest for 2012. Thanks so much to all the wonderful fans who voted for us! This is a huge vote of confidence in the project, and a huge encouragement for the developers. With your help, we hope to … Continue reading →
Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 12 Loucetios”, the twelfth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features diplomacy, packing siege engines, super fancy water and more! Easy Download and Install Download and installation instructions are available … Continue reading →
We have just conducted an interview with Jon from Cheerful Ghost. Nothing really new for people who have been following the project closely, but it covers all the basics for newcomers. jdodson: Do you want to believe in the Loch Ness Monster? Aviv: It would be interesting if what people saw was actually a relic … Continue reading →
Just a few days ago, we made it once more to the top 100 indie games on Indie DB! Thanks for your support, but we need your help to vote for us one more time to win a top prize. Please vote for us in the second round of the Indie of the Year contest. … Continue reading →
Wildfire Games proudly presents the new 0 A.D. website, a new showcase for the game and FOSS project we have all grown to love. You’ll notice that the content has been redone, the design better reflects the interface within the game 0 A.D., and it is easier to get to download the version of 0 … Continue reading →