Given the often quite small online communities around FOSS games, one has to become creative on how to keep players and attract new ones. Regular tournaments are one of those good ideas, albeit one that is a lot of work organizing.
However for those complaining about it being the “same old” just with fancy graphics, they have implemented an all new resource and base building system, which will be also used in the tournament! To quote them:
Your tactics may need to change to compensate for this, but you can always test out the new gameplay on our development server beforehand, as well as by attending and observing our weekly development games on Saturdays. An explanation of the differences between our gameplay and the classic Tremulous variety will be explained in a helpful guide that we will provide to you shortly. Most notably, camping is no longer a desirable tactic, and map control is the new focus.
So where can you learn more about this tournament? Well follow the previous link The event will begin in the middle of July, with the first matches held on the weekend of Friday, July 19th through Sunday, July 21st.But if you manage to pass those rounds, you will have to plan for some matches on the following weekend too.
This post was retrieved from freegamer.blogspot.com.
So it seems like it is up to me again to keep this blog alive ;)Not too much to report though… therefore I present you Red Vs Blue Unvanquished edition:Well at least that could be fun… anyways, as they explain in their last two weekly updates (1,2)…
UPDATE: Here is a nice video of the (Note: Alpha) gameplay:Yesterday (following their monthly release cycle) a new alpha from Unvanqished was released. For those with bad short term memory: Unvanquished is trying to revitalize the RTS/FPS hybrid Tremul…
I have to apologize for the recent lack in FG updates, but at least *I* have a good excuse as first my Internet broke down, and now I am preparing to relocate to another continent (extra points for guessing which in the comments ).Anyways… it seem…